Iryna — Game UI/UX Designer
I design interfaces that make complex games easier to navigate without losing their atmosphere. My work combines UX, UI art and playtesting, informed by seven years in product design. On an AA narrative survival adventure, I ran 12 moderated playtest sessions and A/B rounds. Iterations informed by those sessions helped reduce story-screen drop-off by 27%.
Experience
Indie Fantasy RPG (NDA) — UI/UX Designer, Jun 2025 — Present
Sole UX/UI owner for a dark fantasy RPG: spatial inventory, storage, crafting and shops built around one framework for 200+ items. Develop the visual language, custom icons and Figma design system, then implement the UI in Unreal Engine 5 with UMG, Blueprints, Data Tables and gamepad navigation.
Paysera — Senior Product Designer, Dec 2024 — Present
Design for a fintech platform serving 1M+ users: multi-currency accounts, transfers, card management, KYC and merchant tools. Build a component-based design system across responsive surfaces.
DevBrother — Senior UI/UX Designer (Contract), Jan 2024 — Dec 2024
Designed 120+ interfaces for an AA narrative survival adventure on PC and console, from branching dialogue and lore to crafting and HUD. Worked with the art director, game designers, programmers and QA from wireframes to final assets. Ran 12 moderated playtests and A/B rounds; story-screen drop-off fell by 27%. Published an NDA-safe reconstruction as Ashes of Blackridge, with menu and HUD rebuilt in UE5.
Infinity Technologies — Senior Product Designer, Aug 2023 — Jan 2024
Built a Figma design system with 60+ components, variables and tokens, adopted across three products. Mentored two junior designers through onboarding, regular feedback and design QA.
Shark Software — Product Designer, Mar 2021 — Aug 2023
Designed for MARK AR, an AR marketplace shipped on iOS, and IMPACT, a digital banking app under NDA. Covered onboarding, retention, authentication, KYC, transfers and card controls with clear fallback states.
Factor Group of Companies — Middle UI/UX Designer, Dec 2017 — Mar 2021
Designed financial reporting tools with complex tables, multi-step forms and analytics dashboards. Built the information-design foundation I now apply to game inventories and economy systems.
Irongate Interactive — Game UI/UX Designer, Jan 2017 — Dec 2017
Designed HUD, inventory, loot, matchmaking, lobby and post-match flows for Deadzone: Extraction, a mobile PvP extraction shooter. Created an icon system for 50+ item types across rarity tiers and supported Unity implementation with detailed visual specifications.
Focus Areas
- Inventory, crafting and economy systems
- HUDs and diegetic interfaces
- Menu systems and game flows
- Usability testing and player research
- Design systems and accessibility
Contact
LinkedIn: linkedin.com/in/iriverie · Behance: behance.net/iriverie