Iryna — Game UI/UX Designer
7+ years designing complex digital products. Game UI/UX Designer obsessed with systems that don't need tutorials — inventory, economy, HUDs. Currently shipping a hardcore Fantasy RPG under NDA.
Experience
Game UI/UX Designer — Indie Fantasy RPG (NDA), 2025 — Present
Designing end-to-end UI for a hardcore Fantasy RPG — shops, inventory, crafting with deep progression mechanics. Built drag-and-drop item-combination interfaces with real-time feedback. Aligned UI directly with gameplay loops, working with game designers on inventory balance and resource economy. Reduced player friction by 45% through iterative usability testing.
Game UI/UX Designer (Contract) — DevBrother Studio, 2024 — 2025
Designed UI systems for an AA narrative-driven adventure game — branching dialogue UI with emotional tone indicators and choice previews. Built immersive survival player interfaces (blacksmith, character bio, lore entries) using disparate UI styles — copper textures, hand-drawn elements. A/B tested layouts to cut screen-to-screen drop-off by 27%.
Earlier — Senior UI/UX roles in complex digital products, 2021 — 2024
Economy and resource management systems, marketplaces and trading tools, high-density data interfaces and high-load consumer products (2M+ users). Owned scalable design systems across cross-platform solutions and mentored junior designers. The systems-thinking from those years now powers the inventory and economy work in games.
Focus Areas
- Inventory, crafting and economy systems
- HUDs and diegetic interfaces
- Menu systems and game flows
- Usability testing and player research
- Design systems and accessibility
Contact
LinkedIn: linkedin.com/in/iriverie · Behance: behance.net/iriverie