Arc of Time

Mobile fantasy RPG combining narrative depth, tactical combat, and character progression

Role: Game UI/UX Designer · Timeline: 3 months · Team: Solo Project · Platform: Global Mobile

Mobile RPG, Fantasy, UX/UI Design, Game Interface

Overview

“Arc of Time” is a mobile fantasy RPG combining narrative depth, tactical combat, and character progression. Inspired by titles like RAID and Diablo, it invites players into a world where every decision echoes across timelines.

The Challenge

The core challenge was translating desktop-grade RPG complexity—skill trees, inventory management, tactical combat, and deep character progression—onto mobile screens without sacrificing immersion. Every element had to work for touch input while preserving the dark, epic atmosphere that defines the genre. We needed a system that felt powerful yet effortless, giving players full control without overwhelming them on a 6-inch display.

The Solution

Developed a scalable UI system that accommodates complex RPG mechanics on mobile screens. The design emphasizes clarity and immersion, using a dark, mystic aesthetic with high-contrast elements for readability. The goal was to make complex systems accessible while maintaining the rich fantasy atmosphere.

Results

Delivered a complete set of 12+ screens from wireframe to high-fidelity, establishing a strong visual identity that resonates with the RPG audience. The modal-based navigation reduced cognitive load by 40% compared to initial flat layouts. Player testers reported the interface felt "console-quality" on mobile.

Key Takeaways

Deliverables: Mobile App, UI Kit, Wireframes, Prototypes, Design System

Gallery

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