Fromville

A fan-made survival-management concept inspired by FROM: get everyone home before sunset.

Role: Game UI/UX & Prototyping · Timeline: 2026 · In progress · Team: Personal project · Platform: PC prototype

Fan-made Concept, Survival Management, Game UI/UX, Unreal Engine

An unofficial fan-made concept inspired by the TV series FROM. A personal portfolio study, not affiliated with or endorsed by the series or its rights holders. Existing characters and series imagery belong to their respective rights holders.

Overview

What if surviving FROM meant looking after the whole town? Fromville is a fan-made game concept built around one recurring decision: how to get people into protected shelters before dark. The interface connects a living town map, individual residents, limited supplies and a night-time story. These screens are captured from a working Unreal Engine prototype.

The Challenge

The player needs to understand who is still outside, which shelters have room and how long remains until sunset, while keeping the town itself in view. A house can have space but no protection; a resident can be on the way home without being safe yet. Those differences need to be clear at a glance, especially when the clock is running.

The Solution

Organize the interface around three levels of attention: town-wide status in the header, local decisions in cards anchored to buildings, and a focused story panel for consequential choices. Keep time and the sunset countdown visible. Reveal shelter details on demand, show travel as a separate state from arrival, and pause time when a narrative decision opens. Weathered surfaces, warm light and restrained gold accents carry the atmosphere across the system.

Results

The current result is a working local Unreal prototype with a time-aware menu, an interactive town map, shelter actions, resident profiles and one authored night incident with persistent consequences. The case demonstrates interface behavior in engine. It remains a fan-made concept in development; usability studies and a public game release are outside the current scope.

Key Takeaways

Deliverables: Figma UI, Town HUD, Shelter & Resident Panels, Narrative Choices, Unreal Prototype

Gallery

See the full case study with images in the portfolio →