Inner Light

Narrative puzzle game where the UI itself becomes the core gameplay mechanic

Role: Game & UI Designer · Timeline: 48 hours · Team: 3 people · Platform: PC (itch.io)

Narrative Design, Game Jam, Atmospheric Puzzle

Overview

Narrative puzzle game created during a 48-hour Game Jam. Theme: "A gift is a curse." The player is the only one who can see in a world consumed by darkness. To guide others to safety, you must share your sight — but every gift costs you a piece of your own vision. The challenge: design UI that fades with gameplay, making the mechanic feel real.

The Challenge

In just 48 hours, we needed to create an interface that literally degrades as part of gameplay—the HUD fades as the player shares their gift of sight. The UI itself had to become the mechanic, not just represent it. Traditional game UI conventions had to be thrown out; we needed players to feel the loss viscerally through the disappearing interface elements.

The Solution

Designed a minimalist diegetic interface where every element reflects the core mechanic. HUD elements dim as player’s sight weakens. No health bars — just visual storytelling. Created atmospheric screens for intro, fail and success states that reinforce the emotional narrative without breaking immersion.

Results

The game stood out at the jam for its emotional depth and UI-narrative integration. Players reported genuinely feeling the cost of their choices through the fading interface. The project was featured in the jam’s top selections and demonstrates how interface design can be a storytelling tool, not just functional overlay.

Key Takeaways

Deliverables: Game Concept, UI/UX Design, Level Design, Narrative Design

Gallery

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